Spider solitaire
Two decks, ten columns: build each suit from king to ace
No more moves
Settings
How to play, in one minute
Spider uses two decks. Build runs down from king to ace in a single suit; when a run is complete, it comes off the table by itself. Take off all eight runs and you've won.
- Any card goes on any card one higher, whatever the suit. A 6 of hearts can go on a 7 of spades.
- Only one-suit runs move together. Tap a card and it moves with the cards on top of it, as long as they're all its suit and in order.
- Empty columns take any card or run.
- Out of moves? Tap the stock in the top right to deal one card onto every column. You can't deal while a column is empty, so fill it first. There are five deals.
- Undo goes back as far as you like, and you get 6 hints a game.
The full rules are in our Spider solitaire rules, and the Spider strategy tips cover when to deal and how to use an empty column.
One, two or four suits
Pick the number of suits in Settings. With one suit, all 104 cards are spades, so every build is in suit and every run can move. Two suits mixes spades and hearts. Four suits is two full decks, and it's a different game: far more builds end up mixed, and mixed builds are stuck in place.
| Suits | Deals tried | Our solver won |
|---|---|---|
| One | 600 | 597 |
| Two | 400 | 271 |
| Four | 100 | 1 |
Our own test, October 2026. The solver sees every card and stops after 60,000 positions per deal. It never proved a deal impossible; it just ran out of search. For four suits that happened almost every time, so the low number says more about how hard four suits is to search than about how many deals can be won.
Questions
Is Spider solitaire free here?
Yes. No account, no download and no limit on games. If ads ever appear, they'll stay off the table.
Can every deal be won?
For one and two suits, with "Winnable deals only" on (the default), every deal comes from a set our solver has won. That's 597 deals for one suit and 271 for two. Our solver rarely finishes a four-suit deal within its limit, so four-suit deals are random. We haven't checked them, so some may not be winnable.
Why can't I deal from the stock?
The rules say every column needs at least one card before you deal. Move any card or run into the empty column, then tap the stock again. When the stock is empty, all five deals are used.
Why won't these cards move together?
Only a run in one suit moves as a unit. If a 7 of spades has a 6 of hearts on it, move the 6 first, or pick it up on its own. The red message on the table says which card is in the way.
How is the score worked out?
You start at 500, lose a point for each move and gain 100 for each finished suit. Unlike the version Wikipedia describes, where an undo also costs a point, here undo gives the point back.
Do the cards fit on a phone?
Yes. All ten columns fit across a phone held upright, and each card shows its rank and suit in its top corner. Long columns squeeze together so they fit on the screen. If you'd like bigger cards, turn the phone sideways.
What is today's deal?
A daily deal for each suit setting, the same for everyone who plays it that day. Win it to build a streak. For one and two suits it's always a deal our solver has won.
Keep playing
- Klondike solitaireThe classic: seven columns, turn one or three, with undo and a daily deal.
- FreeCellEvery card face up and four free cells. Play any numbered deal.
- TriPeaksClear three peaks one card higher or lower. Build long runs for points.
- Pyramid solitairePair cards that add up to 13 and take the pyramid apart.
- Solitaire rulesThe rules of all five games, with a section for each.
- Solitaire strategyTips for each game, with win rates from our own solvers.
- Spite and MaliceA two-player race built from solitaire-style stacks, against the computer or a friend.
- Kings in the CornerBuild down in red and black around the table, for 2 to 4 players.