Home / Solitaire / How to play

How to play solitaire: the rules of five games

Most solitaire games share one goal: get every card out of the layout and onto the foundations, or off the table. In Klondike and FreeCell you build down in alternating colors and send cards up by suit from ace to king. Spider sorts two decks into suits, TriPeaks plays cards one higher or lower, and Pyramid removes pairs that add up to 13.

By Emre Özen, updated October 9, 2026. These are the rules our free solitaire games use. They follow Wikipedia's articles on each game, with details from BVS Solitaire's rules pages and Bicycle's Klondike page; the full list is at the bottom.

Klondike

Klondike is the game most people mean by "solitaire". Put all 52 cards on four foundations, one per suit, from ace up to king.

The deal

Deal seven columns from left to right. The first has one card, the second two, and so on up to seven. Only the top card of each column is face up. The other 24 cards are the stock, face down. Above the columns are four empty spaces for the foundations.

The moves

Turn one or turn three

This is the big choice in Klondike. Turning one card at a time lets you see every card in the stock on each pass. Turning three at a time shows you only every third card, and the cards under it come free only when you play the one on top. Wikipedia lists five common ways to play the stock:

Cards turnedPasses through the stock
Three at a timeNo limit
Three at a timeThree passes
One at a timeThree passes
One at a timeOne pass, playing cards as you go
One at a timeNo limit

Our game uses no limit on passes for both turn one and turn three. BVS Solitaire's versions allow two redeals (three passes), so if you're used to a limit, you can set one yourself and stop there.

Standard scoring

Scoring is optional. Our game uses the standard table from Wikipedia's Klondike article:

MovePoints
Waste pile to a column5
Waste pile to a foundation10
Column to a foundation10
Turning over a face-down card5
Foundation back down to a column-15
Turning the waste back over (turn-one games)-100, never below 0

Wikipedia also describes a timed version (2 points off every 10 seconds, plus a bonus for a fast finish) and casino-style scoring, where you buy the deck and win back money for each card on the foundations. Semicolon's Klondike rules give the casino version as 52 points to play and 5 back for each foundation card. Our game doesn't use either.

Winning and losing

You win when all four foundations reach the king. You lose when no useful move is left. Not every deal can be won, even with perfect play; Wikipedia quotes the mathematician Persi Diaconis calling the exact odds "one of the embarrassments of applied probability". Our Klondike strategy section has the share of deals our own solver could win.

FreeCell

FreeCell deals every card face up, so there's no luck after the deal. You use four free cells as parking spaces while you dig out the aces.

The deal

All 52 cards go face up into eight columns: four of seven cards and four of six. Above them are four free cells and four foundations, all empty.

The moves

Moving several cards at once

The rules allow only one card per move, but moving a run one card at a time through the free cells and empty columns is allowed, so games let you move the whole run in one go. People call that a supermove. Wikipedia puts the limit as the number of empty cells plus one, doubled for each empty column. Moving into an empty column, that column doesn't count, since you can't use it for parking along the way.

Empty free cellsNo empty columns1 empty column2 empty columns
0124
1248
23612
34816
451020

Worked out from the rule above, for a run going onto a column that already has cards.

Deal numbers

Many FreeCell programs number their deals, so players can compare the same game. Our FreeCell game deals by number using the method published on Rosetta Code, and our tests check all 52 cards of two deals printed there. Wikipedia says only one deal in the classic set of 32,000 can't be won: number 11982. Random games on our site come from that set and skip it. Our FreeCell strategy notes say how many of the 32,000 our solver won.

A little history

Wikipedia credits Paul Alfille with FreeCell. He wrote the first computer version for the PLATO system in 1978. Its ancestor is Baker's Game, which Martin Gardner described in 1968 and which builds by suit instead of by color.

Spider

Spider uses two decks. Build runs from king down to ace in a single suit; each finished run comes off the table. Clear all eight and you've won.

The deal

Deal 54 cards into ten columns. The first four get six cards, the other six get five. Only the top card of each is face up. The last 50 cards are the stock.

The moves

One, two or four suits

SettingThe 104 cardsWhat it feels like
One suitEight sets of spadesEvery build is in suit, so every run can move. The gentlest way in.
Two suitsFour sets of spades, four of heartsYou have to untangle red and black builds.
Four suitsTwo full decksThe classic game, and much harder.

Wikipedia gives spades for one suit and spades and hearts for two, which is what we use.

Scoring

You start with 500 points, lose 1 for every move and gain 100 for every finished run. Unlike the version Wikipedia describes, where an undo also costs a point, here undo gives the point back.

Wikipedia also quotes Hoyle's estimate that a good player wins about one game in three. Try it on our Spider solitaire page, starting with one suit if you're new.

TriPeaks

In TriPeaks you clear three peaks of cards by playing them onto a single waste pile, one rank higher or lower each time. Wikipedia credits Robert Hogue with inventing it in 1989.

The deal

Deal 28 cards in four overlapping rows that make three peaks. The top three rows (3, 6 and 9 cards) are face down; the bottom row of 10 is face up. The other 24 cards are the stock. Turn the top stock card face up to start the waste pile.

The moves

Scoring

Our game uses BVS Solitaire's TriPeaks scoring, in points instead of dollars:

What happensPoints
First card of a run1
Each card after it in the same run1 more than the last (2, 3, 4...)
Turning a card from the stock-5, and the run starts over
Clearing the first peak15
Clearing the second peak15
Clearing the third peak30

So long runs pay. A run of 10 cards scores 1 + 2 + ... + 10 = 55 points, while ten single cards between stock turns score 10. Wikipedia quotes Hogue's analysis that "over 90% of all the games dealt are completely solvable", if you knew where every card was. Play it on our free TriPeaks page.

Pyramid

Pyramid is a pairing game. Remove two cards at a time that add up to 13, and take the whole pyramid apart.

The deal

Deal 28 cards face up in a pyramid of seven rows: one card on top, then two, and so on to seven at the bottom. Each row half covers the row above it. The other 24 cards are the stock.

The moves

This cardpairs with
Ace (1)Queen (12)
2Jack (11)
310
49
58
67
King (13)Nothing: it goes on its own

Wikipedia puts the odds of winning under the strictest rules at "around 1 in 50". The extra passes help a lot, as our Pyramid strategy notes show. Try it on our Pyramid solitaire page.

Common variations

How our games work

Glossary

Column (tableau)
The main rows of cards you build on. Tableau is the older word for the whole layout of columns.
Foundation
Where cards go up by suit, from ace to king. Filling them all wins Klondike, FreeCell and Spider.
Stock
The face-down pile you turn cards from.
Waste pile
Where turned stock cards go. Only its top card is playable.
Pass
One trip through the stock.
Redeal
Turning the waste pile back over to go through the stock again. Each redeal starts a new pass, so 3 passes means 2 redeals.
Run (sequence, build)
Cards going down one rank at a time, like 9, 8, 7.
Alternating colors
Red on black, black on red: the Klondike and FreeCell building rule.
Free cell
A FreeCell parking space for a single card.
Supermove
Moving a whole run at once in FreeCell, as a shortcut for moving it card by card through free spaces.
Free card (uncovered, exposed)
In Pyramid and TriPeaks, a card with nothing lying over it.
Peak
One of the three stacks in TriPeaks.
Turn one, turn three
How many Klondike stock cards you turn at a time.

Sources

Keep playing