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Okey
The tile rummy game for four: build sets and runs on your rack, use the okey as a wild tile, finish first
Thrown tiles
Settings
Strength and the house rule apply from your next game.
How to play, in one minute
Okey is a rummy game played with numbered tiles instead of cards. Each turn you take one tile and throw one away. The first player whose 14 tiles all fit into sets and runs (or seven pairs) throws their last tile and wins the hand.
- The tiles. Numbers 1 to 13 in four colors (red, yellow, green and black), two of each, plus two false jokers. Each color also has its own small shape under the number, so you never have to tell colors apart by color alone.
- The okey. One tile is turned face up in the middle: the indicator. The tile one number higher in the same color is the okey, a wild tile that can stand for anything. After a 13 it's the 1. The false jokers stand in for the okey's own number and color.
- Your turn. Take the tile the player on your left just threw, or draw from the middle stack. Then tap a tile on your rack and tap Throw here. Drag tiles, or use Sort by runs and Sort by sets, to keep your groups together.
- Sets and runs. A set is three or four of the same number in different colors. A run is three or more of one color in a row. The 1 can come after the 13 (12, 13, 1), but a run can't go on past it (13, 1, 2 is not a run).
- Finish. When your hand is complete, a Finish button appears. Everyone else loses 2 points, or 4 if you finish by throwing an okey or with seven pairs. Everyone starts on 20, and when someone reaches zero the two highest scores win.
The full rules, with tables and a glossary, are on our okey rules page. For what to keep and what to throw, see okey strategy.
Questions
Is it free?
Yes. No account, no download and no limit on games. The site may show ads in the future to pay for itself.
Can I play okey with a friend online?
Yes, with up to three friends. Tap Play a friend, then pick a friend or the computer for each of the other three seats: across, left and right. Each friend gets their own link to open, sent by text, email or chat, and the tiles are dealt once everyone's in. The computer plays any seat you leave to it. Each of you is only ever sent your own rack; nobody's browser gets another rack or the order of the middle stack. If someone closes the page, opening it again picks up the same game. A friend game with no moves for 14 days is deleted.
How good is the computer?
Pick Strong or Easy in Settings. The strong player remembers every tile thrown and taken, works out how many tiles its rack is from a finished hand, keeps gaps that can still be filled, and avoids throwing tiles the next player has shown it wants. The easy player keeps tiles that sit next to others and never goes for seven pairs. In our test, one strong player against three easy ones finished in the top two in 482 of 600 games, and won 38% of the hands that someone finished, where an even share would be 25%. None of them ever looks at your rack or the middle stack.
Why are the tiles marked with shapes?
Red tiles have a circle under the number, yellow a triangle, green a square and black a diamond. The shapes are our addition: colors can be hard to tell apart on a small screen, or for anyone with color blindness. Screen readers say each tile's color and number out loud.
Which rules does this game follow?
The main okey rules on pagat.com, which Wikipedia's okey article also describes, with the simple deal pagat lists as a variation (no dice). Settings has one house rule from both sources: a win with every tile in one color scores double. Our how to play okey page lists the small choices we made, like what happens when the middle stack runs out.
Is there a hint button?
Yes. It marks the tile the strong computer would take or throw and says why, for example "it fits a set or run and brings you a tile closer to finishing." You get 6 hints per game, and asking again about the same move doesn't use another one.
Can I take back a move?
Against the computer, yes, if you took the tile on your left: tap Undo before you throw, and the tile goes back. A tile drawn from the middle can't go back, since you've already seen it.
Keep playing
- Okey rulesThe tiles, the indicator and the okey, a turn, finishing and scoring.
- Okey strategyWhat to keep, what to throw and when to take a tile, with numbers from our test games.
- Gin RummyThe two-player card game of sets and runs: knock or go gin.
- Mexican TrainDouble-twelve dominoes against the computer or a friend.