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How to play dominoes

Players take turns adding a tile to one end of a single line, and the touching halves must show the same number. If you can't play, you draw from the leftover tiles (the Draw game) or pass (the Block game). The first player to play every tile wins the hand and scores the dots left in the other hands. A standard set, the double six, has 28 dominoes.

By Emre Özen, updated October 8, 2026. These are the rules our free dominoes game uses. Each of its three versions follows one page on pagat.com, John McLeod's card and tile game site: Draw Dominoes, Block Dominoes and All Fives. We checked the set facts and the history of the names against Wikipedia's "Dominoes" and "Muggins" articles.

How many dominoes are in a set?

28. A double-six set has one tile for every pair of numbers from 0 (a blank half) to 6, doubles included. That's the set all three games on this page use.

Some quick counts, worked out from the set itself:

WhatHow many
Tiles in the set28
Doubles (0-0 up to 6-6)7
Tiles that show any one number, say a 47 (0-4, 1-4, 2-4, 3-4, 4-4, 5-4, 6-4)
Halves that show that number8 (the double has two)
Pips (dots) in the whole set168, an average of 6 a tile

Bigger sets exist for bigger groups. Wikipedia lists a double nine at 55 tiles, a double twelve at 91 (the set used for Mexican Train), a double fifteen at 136 and a double eighteen at 190.

The three games, side by side

All three use the double-six set and the same line of play. They differ in what you do when you're stuck and in how points come.

DrawBlockAll Fives
Tiles each, 2 players779
Tiles each, 3 players757
Tiles each, 4 players655
Can't play?Draw until a tile fits. The last 2 tiles are never drawn.Pass. Leftover tiles stay out of play.Draw until a tile fits, down to the last tile.
When you scoreEnd of each handEnd of each handDuring play, and at the end of each hand
SpinnerNoNoYes, the first double
Game to (2 players)100100250
Game to (3 or 4 players)6161200

Those hand sizes and targets are pagat's. The 61 for three or four players is there so you can keep score on a cribbage board. Our game plays all three with 2, 3 or 4 players, against the computer or with up to three friends online. Four players each play for themselves; pagat also describes partnerships, which we don't use.

Setting up

  1. Turn all 28 tiles face down and shuffle them around the table.
  2. Each player takes the number of tiles in the table above and stands them on edge, so only they can see the faces.
  3. The tiles left over are the boneyard.
  4. Draw lots for who goes first. Pagat calls the first play the lead or the set, and the leader may set any tile from their hand. It doesn't have to be a double.

After the first hand, the Draw and Block games pass the lead to the left. In All Fives, whoever went out leads the next hand; after a blocked hand, lots are drawn again. Our game draws the lots for you.

Playing a tile

On your turn, add one tile to either open end of the line. The half you play against must show the same number as that end. Doubles are laid crosswise, across the line, but the line still carries on from them in the same direction. In the Draw and Block games a double is just another tile.

2 1
The 6-4 was set first. Then came the 4-1 on the right, the double 6 crosswise on the left, and the 6-2 on that. Open ends: 2 and 1. The last tile played has a yellow ring.

If you can play, you must. On a real table the line bends when it reaches the edge, and our game does the same, so long lines snake back and forth.

The Draw game: when you can't play

Take tiles from the boneyard, one at a time, until you get one that fits. Play it, and your turn ends. The last two tiles in the boneyard are never drawn, so once only two are left, a player who can't play simply passes. Tiles you drew that didn't fit stay in your hand.

One difference from pagat's main rule: pagat lets you draw even when you could play, hoping for a better tile. It lists the stricter rule (no drawing while you hold a tile that fits) as a variation, and that's the one we use, because it keeps every turn simple.

The Block game: no drawing

Same play, but the boneyard is never touched. If nothing in your hand fits either end, you pass. With two players, 14 tiles sit out of play every hand, so nobody knows exactly where every tile is. That's why blocked hands are common in this version.

How a hand ends

Scoring the Draw and Block games

At the end of a hand everyone counts the pips (dots) on the tiles left in their hand. The player with the fewest wins the hand. Pagat's rule: the winner "is credited with the sum of the scores of the losers, minus his own total". If the lowest counts tie, nobody scores that hand.

How the hand endedTiles leftScore
You go out (domino)You: none. Computer: 6-3 and 2-1, 12 pips.You score 12.
Blocked, two playersYou: 4-1 and 0-2, 7 pips. Computer: 5-5 and 6-1, 17 pips.You score 17 minus 7: 10.
Blocked, three playersYou 4, Computer 1: 9, Computer 2: 12.You score 9 + 12 minus 4: 17.
Blocked, tiedYou 8, Computer 8.Nobody scores.

The first player to reach 100 points (two players) or 61 (three or four) wins the game.

All Fives: scoring as you play

All Fives is a scoring game. After every tile, add up the numbers on the open ends of the layout. If the total is a multiple of 5 (5, 10, 15 and so on), the player who just played scores that total straight away. A 10 is worth 10 points, not 2. The first tile counts too: set the 6-4 and you score 10.

A double at the end of a line counts both halves: a 6-6 on an end counts 12. It keeps counting until someone plays a tile on its free side.

Only 5 tiles score when they're set first: 0-5 and 1-4 and 2-3 (5 each), and 4-6 and the double 5 (10 each).

The spinner

The first double played in a hand is the spinner. Pagat's rules for it:

Here's one hand's spinner, step by step:

Tile playedEnds that countTotalPoints
Double 5, set first (the spinner)5 + 51010
5-0 on its right sidedouble 5 (10, one side still free) + 01010
5-6 on its left side6 + 0 (the spinner stops counting)60
5-4 starts the top arm6 + 0 + 41010
5-3 starts the bottom arm6 + 0 + 4 + 3130
6 0 4 5
After the 5-4: the ends show 6, 0 and 4, which adds up to 10. The bottom arm hasn't started, so it doesn't count yet.

With two ends, the most one play can score is 20 (6-6 on one end, 4-4 on the other). With four arms, pagat gives 35 as the most one play can score.

The end of an All Fives hand

All Fives or Muggins?

The names get mixed up, and the sources don't agree. Pagat says All Fives is sometimes called Muggins, but uses Muggins for the version with no spinner and Five Up for the one where every double is a spinner. Wikipedia's Muggins article says Muggins has no spinner and modern All Fives has one, and that the two names have been mixed up since about 1871. Wikipedia also describes the muggins call: a player who forgets to announce a score loses it when an opponent calls "Muggins!", and some rules let the caller take the points. Our game counts every score for you, so nothing is ever missed.

Words you'll hear

Boneyard
The face-down tiles left after the deal. Some players call them the stock.
Set, lead or down
To play the first tile of a hand.
Domino
A tile. As a verb, to play your last tile.
Pips
The dots on a tile. A blank half has none.
Double
A tile with the same number on both halves, like the 3-3.
Suit
All the tiles that show one number. Each suit has 7 tiles.
Weight
The number of pips on a tile. A heavy tile, like the 6-5 or the double 6, has a lot of them.
Spinner
In All Fives, the first double: once both its sides are covered, the layout can grow from its ends too.
Blocked hand
A hand that ends because nobody can play.

Common variations

Dominoes has a lot of house rules. These all come from our sources. Agree on them before the first tile goes down.

Ready to try it? Play dominoes online against the computer, or read our dominoes strategy tips first.

Sources

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