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How to play mahjong solitaire

Mahjong solitaire is a one-player matching game with 144 mahjong tiles piled in layers. You take matching tiles off two at a time, but only tiles that are free: nothing on top of them, and an open left or right side. Clear every tile and you win; run out of free matches and you're stuck.

By Emre Özen, updated October 8, 2026. These are the rules our free mahjong solitaire game uses. They follow Wikipedia's article on mahjong solitaire and the xmahjongg manual, with the tile set as Wikipedia's "Mahjong tiles" article describes it.

The goal

The tiles start in a pile called a layout. The best known is the turtle, which has 144 tiles on five levels. Remove matching pairs until the table is empty. Wikipedia puts the two endings plainly: you win when every pair is gone, and you lose when the tiles left have no free pairs.

There's no score to keep and no opponent. It's you, the tiles and (here) a clock, if you want one.

Which tiles are free

This is the whole game, so it's worth getting exactly right. A tile is free when both of these are true:

  1. Nothing is on top of it. Not even part of a tile. Upper tiles often sit half a tile over, across two tiles below, and that still blocks both.
  2. Its left side or its right side is open. One open side is enough. Only tiles on the same level count here; a tile one level up or down never blocks a side.
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Five tiles in a row, with one lying across tiles 2 and 3. Green outlines are free, red are blocked. Tiles 1 and 5 are free (an open end each), and so is the tile on top. Tiles 2 and 3 are covered by it. Tile 4 has nothing on top, but tiles touch both its sides.

The xmahjongg manual says it in one line: a tile is free "if its entire top face is unobstructed and either its left or its right edge is open." Tiles above and below don't matter for the sides. Tiles in front of or behind it (higher or lower on the screen) don't matter either.

In our game, tiles that aren't free yet look grayer, and tapping one tells you what's in the way. You can switch the shading off in Settings once you can see free tiles at a glance.

What matches what

GroupTiles in the setA tile matches
Dots, bamboo, characters108 (9 of each suit, 4 copies)Only the same number in the same suit. A 3 of dots doesn't match a 3 of bamboo.
Winds16 (4 winds, 4 copies)Only the same wind
Dragons12 (3 dragons, 4 copies)Only the same dragon
Flowers4 (one of each)Any other flower
Seasons4 (one of each)Any other season

That's 144 tiles, which Wikipedia calls the most common set size. The flower and season rule is the one people trip on: the four flowers look different but act as one group, and so do the four seasons. A flower never matches a season.

Every tile, pictured

These are the tiles as they look in our game, with the small corner label that's on by default. The label gives the number and a suit letter, so you can match by reading if the pictures are hard to tell apart.

Dots

Also called circles or coins. 1 to 9, four of each.

Bamboo

Also called sticks. 1 to 9, four of each. The 1 is usually a bird.

Characters

The Chinese numeral on top, the character 萬 below. 1 to 9, four of each.

Winds

East, south, west and north, four of each.

Dragons

Red, green and white, four of each. The white dragon is a blue frame.

Flowers

Plum, orchid, chrysanthemum and bamboo, one of each. Any flower matches any flower.

Seasons

Spring, summer, autumn and winter, one of each. Any season matches any season.

A few notes for reading them. On character tiles, the top symbol is the number, written as a Chinese numeral, and the red one underneath is the same on all nine. Wikipedia notes that most sets write five as 伍 rather than the everyday 五, and ours does too. The four winds are the Chinese characters for east (東), south (南), west (西) and north (北). The 1 of bamboo is usually a bird, often called the sparrow.

The corner labels

LabelMeans
1D to 9D1 to 9 of dots
1B to 9B1 to 9 of bamboo
1C to 9C1 to 9 of characters
E, S, W, NEast, south, west and north wind
RD, GD, WDRed, green and white dragon
FLA flower (any FL matches any FL)
SEAA season (any SEA matches any SEA)

Layouts

The turtle is the standard. Its levels hold 87, 36, 16, 4, 1 tiles from the table up. The bottom level is eight rows of different lengths, plus one tile on the far left and two on the far right, set half a tile down so they sit between the two middle rows. The single top tile rests across the four tiles below it.

Our game also has three layouts of our own, smaller and flatter:

A smaller layout uses whole groups of four from the full set, picked at random each game, so every tile still has a partner.

Shuffles, undo and hints on this site

Rules differ here from one game to the next, so this is how ours works:

Common variations

Wikipedia lists the ways computer versions differ. The common ones:

Glossary

Free tile (open, exposed)
A tile with nothing on top and an open left or right side. Only free tiles can be matched.
Blocked tile
A tile that isn't free yet: covered from above, or with tiles touching both sides.
Layout
The shape the tiles start in. The turtle is the classic one.
Level (layer)
One floor of the pile. The table is level 1. In our game each level has its own edge color.
Suit tiles
Dots, bamboo and characters, numbered 1 to 9.
Honor tiles
The winds and dragons. Wikipedia's tile article groups them under this name.
Flowers and seasons
Eight special tiles, one of each picture. Any flower matches any flower, any season any season.
Shuffle
Mixing up the tiles still on the board when you run out of moves.
Stuck (dead end)
No two free tiles match. Undo, shuffle or start again.

A little history

Wikipedia credits Brodie Lockard with the first computer version, Mah-Jongg, written in 1981 for the PLATO system. Home computer versions followed in 1986, and Windows got one in 1990. The game borrows the tiles from mahjong but none of its rules.

Ready to try it? Play mahjong solitaire online, starting on Quilt if you're new, and read which pairs to clear first when you want to clear the turtle more often.

Sources

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