Home / Kings in the Corner / How to play

How to play Kings in the Corner

Kings in the Corner (also called Kings Corner or Kings Corners) is a card game for 2 to 4 players. Everyone plays cards from their hand onto shared piles, building down one rank at a time in alternating colors, and kings start new piles in the four corners. The first player to empty their hand wins.

By Emre Özen, updated October 8, 2026. These are the rules our online Kings in the Corner game uses. They follow pagat.com's Kings Corners page for the layout, the moves and the scoring, and Bicycle's rules for the turn: draw first, then play.

One note before you start. Some websites use the name Kings Corner for a one-player solitaire game. This page is about the original game for a group, the one played around a kitchen table.

What you need

One ordinary 52-card deck with the jokers taken out, and 2 to 4 players. Pagat.com says the game is said to be good for four players. Aces are low, so the order from top to bottom is king, queen, jack, 10, 9 and so on down to the ace. Suits don't matter. Only the color does: hearts and diamonds are red, spades and clubs are black.

The deal

  1. Pick a dealer at random. After each hand the deal passes to the left.
  2. The dealer gives everyone seven cards, one at a time.
  3. The rest of the deck goes face down in the middle. That's the stock.
  4. Turn four cards face up from the stock and lay them on the four sides of it: above, below, left and right. That's the cross, and those four cards start the first piles.
  5. The four corners, the diagonal spots between the cross piles, start empty. Only kings can go there.

If a king turns up in the cross, it moves to a corner, and its space in the cross is left empty for the players to fill. Pagat.com says a king dealt to the cross may move to a corner; our game always moves it, since a king may only sit in a corner.

How many cards are left in the stock depends on the number of players:

PlayersCards dealtCards in the crossCards left in the stock
214434
321427
428420

A turn

The player on the dealer's left goes first. In a two-player game that's whoever didn't deal. Play then goes around to the left.

  1. Draw one card from the stock. If the stock is empty, skip this.
  2. Make as many moves as you like, in any order. The moves are in the table below.
  3. End your turn. You're allowed to stop even if you could still play.
MoveWhen it's allowedExample
Play a card on a pileThe card is one rank lower than the pile's top card, and the other colorThe 8 of hearts on the 9 of spades
Put a king in a cornerThe corner is emptyThe king of clubs in the top-left corner
Fill an empty space in the crossAny card from your hand except a kingThe 5 of diamonds in the empty left space
Move a whole pile onto another pileThe bottom card of the pile you move is one rank lower than the other pile's top card, and the other colorA pile from the 8 of hearts down to the 6 of hearts, moved onto the 9 of clubs

Nothing goes on an ace, so a pile that reaches an ace is finished. Piles never move into an empty space, and a pile that starts with a king never moves at all, because no card is higher than a king.

Moving a pile is the move beginners miss. It does two things at once: it opens a space in the cross, and the space takes any card you like (other than a king). In our game, tap a pile to pick it up and the piles it fits light up.

How a hand ends

The hand ends the moment someone plays their last card. That player wins the hand.

Once the stock runs out, play goes on with no drawing. If every player in turn ends a turn without playing anything, nobody can (or will) play again, and the hand ends there. Pagat.com treats this as the point where play stops. Everyone then counts penalty points for the cards they hold (see Scoring below), and in a one-hand game our table gives the win to the fewest points. It's rare: in 14,626 hands between our computer players, it never happened once.

Scoring

For a quick game, the first player out wins and that's it. For a longer game, pagat.com gives this penalty scoring. Everyone who still holds cards adds up:

Card left in your handPenalty points
King10
Any other card1

Keep a running total over several hands, with the deal passing to the left each time. Agree on a target first: pagat.com suggests 25 or 50. When a hand ends with someone at or over the target, the game is over and the lowest total wins. Our game offers both targets in Settings, along with a single hand.

Words you'll hear

Stock
The face-down pile in the middle that you draw from.
Cross (or foundation piles)
The four piles above, below, left and right of the stock. Pagat.com calls them north, east, south and west.
Corners
The four spots between the cross piles. Only kings can start them.
Building down
Playing a card one rank lower than the top card of a pile.
Alternating colors
Red on black, black on red. A red 8 can go on a black 9, never on a red one.
Going out
Playing your last card. It ends the hand.

Common variations

Want to try it? Play Kings in the Corner against the computer, where the piles you can play on light up as you go, or read our Kings in the Corner strategy tips first.

Sources

Keep playing