FreeCell
Every card face up, four free cells: almost every deal can be won
No more moves
Settings
How to play, in one minute
Move all 52 cards to the four foundations, by suit from ace to king. Every card is face up from the start, so the whole game is planning. Build the eight columns down in alternating colors, and use the four free cells to park cards that are in the way.
- Tap a card, then where it goes, or drag it. A double tap sends a card to its foundation, or to the best place it can go.
- Free cells hold one card each. Any card can go in one.
- Empty columns take any card or run.
- Runs move together when there's room to move them card by card: each empty free cell adds one card, and each empty column doubles it.
- Undo goes back as far as you like. You get 6 hints a game, and each one comes from our solver.
Our FreeCell rules have a table of how many cards you can move at once, and our FreeCell strategy tips cover what to do first.
Numbered deals
Every game here has a number, shown above the table. Random games use deals 1 to 32,000, the numbered set many FreeCell programs share, and you can play any deal from 1 to 1,000,000 by number in Settings. We deal them with the method published on Rosetta Code, and our tests check all 52 cards of two of the deals printed there.
Our solver played all 32,000 deals in that set and won 31,988. It searched every position of deal 11982 and found no win, which matches Wikipedia: that's the only deal in the set that can't be won. On 11 others (4199, 7538, 10173, 12669, 14087, 20202, 21522, 25850, 29314, 29964, 31485) it ran out of search before finding the way, which says more about our solver than about the deals. Random games skip deal 11982.
Our own test, October 2026. The solver's average win took 100.2 moves, counting cards sent to the foundations; that's not the shortest way, only one that works.
Questions
Is FreeCell free here?
Yes. No account, no download and no limit on games. If ads ever appear, they'll stay off the table.
Can every FreeCell game be won?
Nearly. Wikipedia says only deal 11982 of the classic 32,000 can't be won, and it cites a 2018 count of 102,075 impossible deals among 8.6 billion. Our solver won 31,988 of the 32,000. Random games here skip 11982, so every random deal can be won.
Why can't I move this whole run?
You can move as many cards at once as you could move one at a time using the empty free cells and columns. With no free cell and no empty column that's one card; each free cell adds one, and each empty column doubles the total. The red message tells you the number for the moment.
Can I take a card back off a foundation?
No. In FreeCell, cards on the foundations stay there. That's why our game only sends a card up by itself when nothing still in play could need it.
How do the hints work?
Our solver looks for a way to win from your position, and the hint shows the first move of it, with dashed outlines on the card and where it goes. If it doesn't find a win in time, the hint suggests a useful move and adds "Our solver didn't find a win in time." If it finds the position can't be won, it suggests undoing a few moves.
What is today's deal?
One numbered deal a day, the same for everyone. Win it to build a streak.
Keep playing
- Klondike solitaireThe classic: seven columns, turn one or three, with undo and a daily deal.
- Spider solitaireTwo decks, ten columns, one, two or four suits.
- TriPeaksClear three peaks one card higher or lower. Build long runs for points.
- Pyramid solitairePair cards that add up to 13 and take the pyramid apart.
- Solitaire rulesThe rules of all five games, with a section for each.
- Solitaire strategyTips for each game, with win rates from our own solvers.
- Spite and MaliceA two-player race built from solitaire-style stacks, against the computer or a friend.
- Kings in the CornerBuild down in red and black around the table, for 2 to 4 players.